
If Skia gives React Native a strong base for scalable graphics, Redraw is aimed at a different layer. In this App.js interview, Guillaume Candillon explains that Skia is great for web-style graphics, text layout, and high-performance rendering at scale. Redraw comes in when you want effects that go further, including visuals that are hard or simply not available in the web stack today.
A big part of that is physics-based rendering. Instead of drawing every shadow and highlight by hand, you describe the scene, the material, and the light, and the rendering follows from that. William connects that idea to interface work, especially graphics-heavy UI that would usually be too slow or too manual in a more traditional setup.
He also gives more concrete examples of where this could go. On one hand, there are non-real-time use cases, such as presentation graphics, where teams still rely on tools like Cinema 4D. On the other, there are real-time interfaces where vector-based rendering can make richer visual systems practical inside an app. The Vision Camera integration pushes that further with filters, machine-learning-driven overlays, and AR-style scenes where camera light interacts with 3D objects.
Because Redraw is built around WebGPU, the same graphics model can extend across web and native environments. That makes it more than a rendering experiment. It starts to look like a foundation for a different class of React Native interfaces.
What’s the goal now for William? To make Redraw fast, stable, and useful enough that people build with it for more than a proof of concept.











