React Native Paper
Material Design for React Native (Android & iOS)
Expensify uses agent-device. Mobile bug evidence and profiling are part of its documented usage story.
What you get
Built for eye, hand, and controller input, 3D layering, and native spatial patterns, so it feels at home on both Apple Vision Pro and Meta Quest.
Immersive spaces and window management on visionOS through RealityKit and SwiftUI, plus native panels on Meta Horizon OS (built on Android). Wired in from day one.
React Native reuses your logic, state, and design system across mobile, web, visionOS, and Meta Quest. No rebuild.
Prototype and test VR as an opportunity, not a bet-the-roadmap rewrite. Commit only when it proves out.
We guide you past both Apple's visionOS requirements and Meta's Horizon Store guidelines: behavior, performance, and spatial UX expectations.
We created React Native for visionOS and React Native for Meta Horizon OS, so you build for both headsets in JavaScript.
Agents scaffold spatial UI, wire up integrations, and run tests under senior review, so you prototype and iterate VR concepts in days, not quarters.
A clear path from one pilot to production across teams, backed by 100+ enterprise projects serving billions of users, so VR clears enterprise review and scales when it proves out.
How we work together
Our senior engineers join your team to ship features, guide technical decisions, and strengthen delivery.
We take agreed work from technical planning to release, with clear responsibilities and progress you can see.
We address a performance, migration, or infrastructure challenge, or run training around your team’s needs.
Case studies




VR App Development
Prototype, build, and ship production-ready spatial apps for Apple Vision Pro and Meta Quest, without starting from scratch.
We had been struggling with React Native application performance until we met Callstack.

We’ll connect you with the right expert within 24 hours.
Still have questions?
Yes. We created React Native for visionOS and React Native for Meta Horizon OS, so you build for both Apple Vision Pro and Meta Quest in JavaScript, with no rewrite in Swift or RealityKit.
A lot. React Native reuses your logic, state, and design system across mobile, web, visionOS, and Meta Quest, so you extend your product instead of rebuilding it.
Yes. We wire in native platform behavior, immersive spaces and window management on visionOS through RealityKit and SwiftUI, plus native panels on Meta Horizon OS, so you can mix spatial interfaces with declarative React components.
Yes. We guide you past both Apple's visionOS requirements and Meta's Horizon Store guidelines, covering behavior, performance, and spatial UX expectations.
For many use cases, yes. React Native suits interface-heavy spatial apps, training simulations, and productivity tools that don't require ultra-high FPS or low-level graphics work.
Now is a good time. You can prototype and test VR as an opportunity, not a bet-the-roadmap rewrite, and commit only once it proves out.
Yes. We support both headsets. Because we built React Native for Meta Horizon OS and React Native for visionOS, the same React Native stack ships to Meta Quest and Apple Vision Pro.
Agents scaffold spatial UI, wire up integrations, and run tests under senior engineer review. That lets you prototype and iterate VR concepts in days, not quarters, with experts checking the work.